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interactive_editor.php
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interactive_editor.php

#!/usr/bin/env php
<?php
require_once dirname(__FILE__).'/../__init_script__.php';
$args = new PhutilArgumentParser($argv);
$args->setTagline(pht('test %s class', 'InteractiveEditor'));
$args->setSynopsis(<<<EOHELP
**interactive_editor.php** [__options__]
Edit some content via the InteractiveEditor class. This script
makes it easier to test changes to InteractiveEditor, which is
difficult to unit test.
EOHELP
);
$args->parseStandardArguments();
$args->parse(
array(
array(
'name' => 'fallback',
'param' => 'editor',
'help' => pht('Set the fallback editor.'),
),
array(
'name' => 'line',
'short' => 'l',
'param' => 'number',
'help' => pht('Open at line number __number__.'),
),
array(
'name' => 'name',
'param' => 'filename',
'help' => pht('Set edited file name.'),
),
));
if ($args->getArg('help')) {
$args->printHelpAndExit();
}
$editor = new PhutilInteractiveEditor(
pht("The wizard quickly\njinxed the gnomes\nbefore they vaporized."));
$name = $args->getArg('name');
if ($name) {
$editor->setName($name);
}
$line = $args->getArg('line');
if ($line) {
$editor->setLineOffset($line);
}
$fallback = $args->getArg('fallback');
if ($fallback) {
$editor->setFallbackEditor($fallback);
}
$result = $editor->editInteractively();
echo pht('Edited Text:')."\n{$result}\n";

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